(So, it’s a concept in 59 at the moment. YouTube added an extra second to my video, so I re-uploaded with a slight edit to account for this extra second, and now they took their second back. So this is apparently a sweet spot you have to aim for that’s more difficult than winning a game of Plinko. Is that still on the Price is Right? Oh dear, I’ve gotten off topic again…)
Well, here we are. The final project of the class. Let’s take a look, shall we?
The first thing I’m going to address is my audio. It’s a good starting place. Four tracks went into this piece. “Assonance” and “Cornered” from the game Don’t Look Back are layered on top of each other for the first audio section of the video. The second song is “Blinded By Light” from Dissidia 012: Final Fantasy. The final flair is “Chaos Victory Fanfare” from Dissidia: Final Fantasy. Now, getting the sound for Don’t Look Back was simple enough, as creator Terry Cavanagh was kind enough to put the four tracks for the game online for free. The other two were obtained via YouTube downloading, as I own the games but not the soundtracks for them.
Now, as Jo Koster noted in her copyright presentation, the Digital Millennium Copyright Act means that you can’t just take a song and throw it on your video. While my video says it’s for nonprofit, and I’m giving credit here, it still may not count. So I’ve remixed the audio tracks. I changed the pitch of every song I used, and applied different filters in my new favorite sound editing software, Audacity. Through pitch changes, bass and treble modification, phaser, “wah-wah,” and fade changes on the tracks, they’re now different from their original forms, and free of copyright because I’ve remixed them. Never let it be said I wasn’t listening to you, Dr. K. And if that wasn’t enough to make the audio count as a remix, by combining them all and sampling different parts for my “New Media Remix,” they’re certainly a new work now.
Continuing with audio, I noted previously that I was going to use voice recordings for part of my explanations in this video. Obviously, that was not added to my video. In Brian Stelter’s piece, “On Web Video, Captions Are Coming Slowly,” the author notes the slow arrival of captions to Web Videos. While I would have liked to include some voiceover instead of text screens to give the video more time, I did not want to risk Youtube’s “mostly accurate” captions alongside my music. As the video mostly relies on visual examples anyway, I decided to just use the text examples instead.
So, onto the video itself. I wanted to bookend the game with Final Fantasy Online clips. The first clip, with the man on the mountain, I thought was a lovely opening scene with a man alone. The examples that followed were from single player experiences. The commercial with the man playing a game alone I hoped would emphasize the single player experience of these clips. Once the slide saying “We Are Connected” goes, I hoped that the man in the woods being “led out” would show an example of interactivity. The next examples are Borderlands 2, inviting a friend into my game and a “fast travel” shot just for effect, then showing the extra player. Then I showed a character appearing in Minecraft, an opening of the friends menu in Games for Windows Live while playing Dark Souls, and I showed the process of hosting a game in Mercenary Kings. These were to demonstrate just playing with friends. Then, I showed a few screenshots of web forums to show the examples of games with communities outside of the games. Finally, I used large multiplayer games to illustrate the example of playing with a large number of people, usually strangers. It is my hope that these video clips and screenshots will properly convey my point when the text inserts preceded the different collections of video clips.
In the article “Social Media – Sharing, Theft and the Fine Line” by Christophor Rick, Rick notes that in Youtube’s terms of service:
“10.1 When you upload or post a User Submission to YouTube, you grant:
2. to each user of the Website, a worldwide, non-exclusive, royalty-free, license to access your User Submissions through the Website, and to use, reproduce, distribute, prepare derivative works of, display and perform such User Submissions to the extent permitted by the functionality of the Website and under these Terms.”
So while most of my clips came from my own gameplay, and gameplay videos are generally allowed (While a company can request these videos are taken down, most companies have no problem with gameplay being shown of their games, allowing for “Let’s Play” videos of games to be shown and for online streamers to play games to a web audience. Streamers can even interrupt their streaming with commercials to receive money), Rick’s article confirmed that I can edit clips from other YouTube videos for my own project. My clips from Final Fantasy XI, Final Fantasy XIV, Battlefield 4, and the Game Boy Commercial were used in this fashion.
While there wasn’t a solid example of videos in the readings for the class, at least to compare to my concept idea, there were examples like This Is Scholarship, which had the pictures with text overlay example that I liked. It did use voiceovers, but I actually found them distracting in this video, further assuring me that leaving voice out of my video was the right choice.
So what have I learned about writing for electronic publication? There’s a multitude of ways to go about it. While there is the formal, academic style that I am constantly exposed to in a university setting, reading The Yahoo! Style Guide has shown me that electronic publications are more accessible at a lower reading level. In addition, there are different ways of deciding the formality of voice on the web. While this assignment is for a college setting, it’s also a blog post, leading to my usual informal style of speaking to match up with all of my assignments throughout the semester. I’ve also learned a bit about nontraditional readers, which is why I try to always have descriptive and proper Alt-Text on any pictures or links that I have in my blog posts. Informality does not mean I should be inaccessible, after all. But I haven’t succeeded in lowering my level of writing. Everyone has flaws.
I do hope that’s enough for now. Please, feel free to have a comment and give some feedback on both the narrative and my video, because
I need to engage my audience somehow for a grade I welcome the discussion and feedback!
Barr, Chris. The Yahoo! Style Guide: The Ultimate Sourcebook for Writing, Editing, and Creating Content for the Digital World. New York: Yahoo!/St. Martin’s Griffin, 2010. Print.
Braun, Catherine C., & Gilbert, Kenneth L. This Is Scholarship. Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 12(3). 2008. Web. December 5, 2013
Rick, Christophor. “Social Media: Sharing, Theft and The Fine Line.” ReelSEO RSS. RealSEO.com, 2 Sept. 2009. Web. 04 Dec. 2013.